A downloadable game for Windows

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Beyond Visual Range is an early development prototype for a simcade-style aerial combat game focused on modern military aircraft. It currently only features a flight model test scene for getting feedback on and tuning the flight characteristics of the only currently implemented aircraft, the F-16C Fighting Falcon, as well as the flight model itself. The UI is placeholder, as well as at least some of the visuals/assets.

**IMPORTANT: The donate option is only active encase anyone wants to help fund the purchasing of assets etc. to fund this passion project of mine, which MAY end up becoming a completed game (I really hope so). Please do not donate unless you have plenty to spare, won't be affected financially, and are very interested in this project making it all the way!

**NOTE ON AI USE: AI is only used in this project to speed up simple, mundane, but time consuming development tasks such as making a tool for some sort of testing task, or making a placeholder system that will be replaced later (like the system for rendering the hard map borders) etc. I work full time and don't have the time to waste on the simple things, but I fully understand people's reservations about AI generated content, hence why I limit it's use cases.

Please feel free to leave some feedback on how I can improve the flight model, or any ideas/thoughts you may have!

Goals for this project include:

  • Several NATO and non-NATO aircraft
  • Aircraft guns (VFX and SFX currently exist)
  • IR, ARH, and SARH air to air missiles (IR in active development)
  • Air to ground munitions of various types
  • Radar systems
  • Ground and naval targets
  • Hand built diverse regions (flight model test region was procedurally generated)
  • Multiplayer with multiple undetermined modes possibly including some sort of survival, as well as other PvE and maybe PvP modes.
  • Campaign, possibly with separate NATO and non-NATO campaigns

*Some of these may never make it into the game, fingers crossed they all do

More on Multiplayer:

I intend for the multiplayer to be mostly co-op PvE based. However, if I get enough feedback and commitment saying it would pull in significantly more interest, I will strongly consider including PvP in some form as well.

More on Campaign:

The format of the campaign is unknown at this time. I have a few ideas: 

  • Traditional linear campaign, just a series of missions (not my favourite choice, maybe too basic)
  • Battlefield 1 style campaign where you move around between characters and regions (and maybe even sides of the conflict?)
  • Door Kickers 2 style mini campaigns/mission sets (co-op capable), more of which can easily be added over time to expand content (I'm leaning towards at least having this as a game mode, even if it isn't chosen as the main campaign feature)
Updated 15 hours ago
Published 4 days ago
StatusPrototype
PlatformsWindows
AuthorSamuel Spiers
GenreAction, Shooter, Simulation
Made withUnity, Blender, GIMP
Tags3D, Modern, Prototype, Unity, War
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilityConfigurable controls
AI DisclosureAI Assisted, Code

Download

Download NowName your own price

Click download now to get access to the following files:

beyond-visual-range-win-64.zip 1.1 GB
Version 0.0.6

Development log

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